In Owned, one thing that bugged me about Jeff's rig was that the volume preservation was getting in the way of squash and stretch. Squash and stretch are two things - its not "squash when stretched." As an animator, I need a setting tht lets me change how much "volume preservation" affects what is being stretched. The two images I am adding are of Rambo, but for the needs of the animation style, it needs to be applied to all characters - maybe 1 for full preservation, 0 for none, maybe -1 to do the opposite and inflate the part.
Wile E Coyote is a good reference for this - when he falls off a cliff, his body parts generally stay the same width when they get pulled off screen. Some example smears from other cartoons, found on Smears, Multiples, and Other Animation Gimmicks
Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts
Wednesday, April 30, 2014
Wednesday, February 5, 2014
Squirrely!
This is squirrely. He/She? is fun to play with. I thought I would share it, so that modelers can see what animals would have to move like in a rig. Is free to download. I thought it would be nice for pre viz to have this as well, to use in some shots until we get our animals. I guess riggers can also use this to see what we want to implement in our animal rigs. Here is the link Enjoy :) Hope it helps
Thursday, January 23, 2014
Animation Style!
https://vimeo.com/84290479
So this is a rigging demo, but take a look at the animation style. I think its really appealing.
So this is a rigging demo, but take a look at the animation style. I think its really appealing.
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