Tuesday, September 30, 2014

Color Script Extended

This film is about character acting and lighting and color. To help us on the lighting side of things.  Dave Dibble's intermediate digital illustration class painted up a color script for Ram's Horn as a class assignment.  Using my color script they were able to go into the film in finer detail.  

Dave's class spent a lot of time deliberately framing and composing each key.  For lighters pay especially close attention to color and intensity of the lighting.  Be delicate with your lighting and make sure it is indicative of the keys that were painted.  Pay attention to light on dark, pool of light, and the warms and cools of the lighting. 

Thanks to Dave and his class for helping us out!  Pretty great work!

Tuesday, September 16, 2014

Updated Color Script

Here's an updated color script with Dave Dibble's feedback.  He also painted the second helicopter key.

Thursday, June 12, 2014


Currently, this is the layout of the top of the gag set for Ram's Horn:

The majority of the time the camera will be on the left side of the mountain. Please see me if there is any confusion.

Saturday, May 24, 2014

Story Flow

Based on the concept already done, I put together this flow chart thing that maps out the film and its color moments.  It's incomplete as now, but the intention is to continue building this up until we can completely visualize the film and what needs to happen from a color/lighting POV.  I've already talked to Jenna about the ending.  We are no longer going to end at sunset, so that will change.

Wednesday, May 7, 2014

Andre Story Idea Doodle

Andre's Ultimate Showdown Final Form
Really quick idea doodle - Andre, determined to resist being knocked off again in a final showdown with Poppa, decked out with cinderblocks on his feet, pillows and boat anchor tied to his torso, 50's-era football helmet (should it be a rugby helmet?), probably could have boxing gloves on.

Thursday, May 1, 2014

Understanding Topology

This video should help any modeler who is learning how to deal with topology and edge flow.  Please take a look everyone.  This video was at request by Jenna.

Subdivision Topology: Artifacts from The Guerrilla CG Project on Vimeo.

Wednesday, April 30, 2014

Rigging Related - Volume Preservation vs. Squash and Stretch

In Owned, one thing that bugged me about Jeff's rig was that the volume preservation was getting in the way of squash and stretch.  Squash and stretch are two things - its not "squash when stretched."  As an animator, I need a setting tht lets me change how much "volume preservation" affects what is being stretched.  The two images I am adding are of Rambo, but for the needs of the animation style, it needs to be applied to all characters - maybe 1 for full preservation, 0 for none, maybe -1 to do the opposite and inflate the part.

Wile E Coyote is a good reference for this - when he falls off a cliff, his body parts generally stay the same width when they get pulled off screen.  Some example smears from other cartoons, found on Smears, Multiples, and Other Animation Gimmicks